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Green Planet

April 15, 2008

I’m pleased to announce that version 2.0 of the Away3D open source framework for Flash has been released. The release comes along with a new demo, dubbed Green Planet. I use the term “demo” lightly here, since this is a less an example of features, and more like a full-fledged game.
The power and flexibility that […]

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Away3D: Physics with WOW

March 1, 2008

I’ve been very busy these days. In addition to starting a new music project, I’ve been doing quite a bit of Actionscript 3.0 coding as part of the build-out for the new atombang.com and soundemitter.com websites.
This is an experiment in realtime physics, using the Away3D and WOW frameworks. It also incorporates some other features, […]

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Nord Lead 3 Patch Generator for Mac OS X

February 21, 2008

Download NL3PG 1.0 for Mac OS X
This is a patch generator / randomizer for the Clavia Nord Lead 3. I love this synth, and I think it’s a shame that it was recently discontinued by Clavia. Here’s my little bit of help to keep the synth alive, since no new tools will be coming from […]

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EhhDawh is soundtrack for new Away3D tech demo

January 4, 2008

Very cool things are going on over at the Away3D development labs.
Fabrice Closier, one of the developers of Away3D, recently posted a technology demo that shows new animation capabilities of this Open-Source, 3D Actionscript programming framework.
So… why am I writing about this, you may ask?
Well, partly because I think Away3D is a truly incredible piece […]

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Jitter: Slab Processing

October 16, 2007

Things are really getting swanky with the video processing engine. These latest pics show some of the great compositing effects now available using some OpenGL patching.
For those of you not familiar with slab processing in Jitter, this is a way of using the video card’s GPU to handle the extensive calculations necessary to provide realtime […]

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Fun with Video in Jitter + OpenGL

October 15, 2007

Here are a couple of snaps of my work in progress on the realtime video processing technology I’m developing in Jitter. I’m providing this as one of the first examples of why you really need to come out and see the atom(bang) live show when it starts.
What you […]

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Max 5 is coming!

October 14, 2007

I just checked out some of the demonstations of the new ways Max 5 will make patching easier. It made me drool. I can’t wait until it’s released.
I also noticed that there was a listing for “MSP Objects” in the file browser, but I didn’t see anything listed for Jitter Objects. Makes […]

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Dropfolder UI For Max

October 14, 2007

Scary and intimidating at first look, but it’s really cool (and actually pretty simple once you understand how it works…)
I’ve been tweaking my new “Dropfolder UI” for Max today. This is my attempt to create a simple way, during live performance, to load in a bank of movie clips, and select one as a […]

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Away3D: Environment Mapping

October 13, 2007

OK, this one is a very basic experiment. Just a simple sphere primitive with an environment map. Nothing too exciting here, I just wanted to post this for Fabrice to show how far I had come with Env Mapping, based on his branch of the Away3D engine.

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PV3D: Atom In Motion

October 13, 2007

This is an example of an experiment I’m currently porting from Papervision 3D. It’s research on the basis for what will eventually become the interactive menuing system for the new website.
I have some other variations on this theme, mainly with material modifications, along with a mod I made for the ‘Phunky’ branch of PV3D […]

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